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Mass effect 3 save editor gaw assets
Mass effect 3 save editor gaw assets











mass effect 3 save editor gaw assets
  1. #Mass effect 3 save editor gaw assets how to#
  2. #Mass effect 3 save editor gaw assets upgrade#

(((plot.bools = Bool true) & (plot.bools = Bool false) & (plot.bools = Bool false)) & (((plot.bools = Bool true) & (plot.bools = Bool true)) || It looks like this (return inserted to minimize even more horizontal scrolling of page): It also triggers after receiving an email, but in this case, it triggers after either Cronos or Horizon, depending on Shepard's romance status with Thane.

#Mass effect 3 save editor gaw assets upgrade#

The second war asset we add is an additional upgrade to the Hanar and Drell Forces (the first upgrade already exists in the vanilla game). We chose these parameters because we wanted the asset to trigger only under these particular circumstances. It means that the playthrough meets the condition to receive this war asset if and only if: Kahje is saved during Citadel: Hanar Diplomat, Thane is loyal from ME2, Priority: Sur'Kesh has been completed, Shepard spoke to Thane at Huerta Hospital, Thane didn't fight Leng, and Thane didn't die in ME3. ((plot.bools = Bool true) & (plot.bools = Bool true) & (plot.bools = Bool true) & (plot.bools = Bool true) & (plot.bools = Bool false) & (plot.bools = Bool false))

mass effect 3 save editor gaw assets

You don't have to create yours in the same manner, but it's certainly an option.įor reference, here is the conditional we use for this war asset: In this particular case, the war asset also requires an email to function, and that email requires its own conditional. The first is for Thane Krios, ex-squadmate, which triggers when the player receives an email from him after completing Priority: Sur'Kesh. You need to decide when you want your war asset to trigger in game, which will be controlled by a conditional that you create.įor example, ThaneMOD adds two new war assets to the game. This is probably the second-most difficult step for new modders. When you are finished you should have something that looks a bit like this: tlk file, so go ahead reference that (and possibly a bit of my Codex Tutorial) for this step.

#Mass effect 3 save editor gaw assets how to#

Inquiring's Email Modding tutorial already explains how to add new entries onto the bottom of the. Use a program like Notepad++ to view the xml. Next you need to add the name and description of your war asset to the BIOGame_INT.tlk file, by opening it in ME3Explorer and converting it to an xml file. The Mass Effect Wiki will be a good resource as you do this. Use the descriptions and values of the vanilla assets as a guide to help keep things immersive and balanced (or don't!). Now is the time to write up your description and decide upon a point allocation. If you're reading this tutorial it's probably because you already have an idea for a war asset. You should also back up any other files you modify, prior to modifying them.

mass effect 3 save editor gaw assets

Backup your tlk, Coalesced.bin, Conditionals.cnd before you start. We'll cover both the addition of a new asset and the "upgrade" of a current asset - technically, both are treated by the game as "new" GAW assets.

  • Sequence modding (and required hex-editing).
  • The procedure to add a new war asset involves five steps: That said, there are many resources on this site, so for those of you with some technical expertise and patience, my guess is you will do just fine.

    mass effect 3 save editor gaw assets

    In contrast to my other tutorials, this tutorial will not be a 100% step-by-step procedure, as some steps require knowledge that I don't have. Adding new GAW assets is possible, though it does requires a few somewhat advanced techniques. A quick look at the Coalesced.bin shows that Mass Effect 3 has a total of 270 Galactic War Assets (GAW assets) that can potentially be earned by the player (not including DLC).













    Mass effect 3 save editor gaw assets